

Other modes allow users to set their own historical parameters and resource constraints, or go straight to "model making," in which one may build the most impressive railway system without any financial constraints or competition.

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A series of mission tasks within the campaign, such as laying a certain amount of track or buying out a rival, leads the user to the ultimate goal. The campaign mode is built around a single goal, with AI rivals trying to reach it first (the Transcontinental Railroad is a typical example). The game encompasses the lifespan of the steam locomotive in the United States, roughly 100 years beginning in the 1830s, though some diesels are available in-game at the very end. The 11-year-old publisher has built steady followings, particularly through Tropico, on such a formula even if the games themselves haven't hit true breakout status.ĭaniel Dumont, Gaming Minds' studio manager and creative director, showed me around Railway Empire's landscape at GDC 2017. Kalypso is well known for its series of strategy and builder titles, with users in an unscrupulous or antiheroic role, and wrapping it all in period-piece motifs - like a Cold War banana republic or Prohibition-era Atlantic City - is a pure Kalypso play.

Hellwig's interest in a railroad tycoon simulation makes perfect sense to me.
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Somewhat like Dungeons 3 (previewed here), Railway Empire appears to be another stab by Kalypso at overtaking long-remembered but lapsed PC gaming genres and delivering their experiences not just to that platform, but to consoles as well. Hellwig put Kalypso's in-house studio, Gaming Minds of Gütersloh, Germany, on the case, and now we have Railway Empire arriving at the station sometime before the end of the year. The Kalypso co-founder and president wanted one, if not for business purposes, then at least for himself. It's been a decade since the last entry in Railroad Tycoon - the series that practically made the word "tycoon" into its own games genre - and, as I was told, Simon Hellwig figured that was long enough.
